Here’s my strategy (requires Berath’s Blessings for Level 4 + 50,000 gold + Stormwind Sails + veteran sailors): In a normal run I enjoy grinding through the low levels, but with permadeath looming I had to adapt by rushing to a relatively high level before getting into any real fights. ![]() Yes, it’s a cheesy OP party, but sometimes you need to pull out all the stops! Happy to provide specific build details if anyone’s interested. Elcga) → main tank and backup healer, stacked engagement to hold down the front line (Kapana Taga for flank immune)įighter (Tactician) / Priest (Eothas) → main healer, buffer and off-tank (Squid’s Grasp for flank immune) Watcher: Fighter (Tactician) / Wizard (Blood Mage) → damage, crowd control, debuffs or whatever else is needed in each fight (micro-intensive)įighter (Tactician) / Wizard (Blood Mage) → wizard buffs + Citzal’s Spirit Lance + Cleaving Stance + Clear Out = main damage dealerįighter (Tactician) / Cipher (Beguiler) → keeps all enemies flanked with Phantom Foes additional buffs/debuffs as needed uses The Red Hand for supplementary DPSįighter (Tactician) / Paladin (Shieldbearers of St. Inspired by this post, the party I used for my successful run were all multiclassed Fighters (Tacticians) that can reliably trigger Brilliant. Alternatively, have a few get-out-of-jail free cards like invisibility that allow you to reset combat in a pinch. With a full party, fights don’t often last long enough to need them, but you can’t risk ending up in a long fight without abilities/spells. Renewable resources should also be a priority. It’s worth equipping every member of your party with a Luminous Adra Potion as further insurance. At least two characters need revives so that if your healer goes down you’re not screwed. That means at least one dedicated tank plus a dedicated healer. However, if you’re a pretty-good-but-not-great player like me you want to err on the side of caution and build a party that’s as low-risk as possible. As an unabashed scum saver this really forced me to change how I play and basically everything below is how I adapted to it.Īny build that works for a normal upscaled POTD playthrough can theoretically work here. The hardest part of the Triple Crown is the Trial of Iron (permadeath). I didn’t attempt the DLCs or megabosses on my successful run because I was anxious about finishing, but I’d like to try that on a subsequent attempt. I don’t mind cheesing a bit (see Gaining XP below) but I did want to build a serious party and take on at least some of the tougher fights (dragons, high-level bounties, etc.). Stealthing solo through the whole game is possible and probably the quickest/easiest way to get the achievement, but I wanted to feel like I “earned it”. Nothing here is particularly innovative and shouldn’t be surprising for veterans, but I haven’t found a complete guide like this anywhere. ![]() After ~400 hours in Deadfire I recently completed my first Triple Crown (on the 4th attempt) and thought I’d share my approach for other pretty-good-but-not-great players who may be intimidated by that achievement (I certainly was!). Long-time lurker here who’s benefited enormously from all the builds and advice on this board.
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